CGMA grooming workshoo with Ethan Dean

I took this class to explore the potential of grooming for animated characters.
I think that pushing the look of the visual development with some proper hair grooming simulation helps have a more accomplished final look of the character. Ethan Dean`s lectures are very interesting because they are not only focused on the technical skills but more broadly on the artistic approach and general appeal analysis of the character. The model I chose is Athena by Cesar Vergara that I translated into 3d and then textured and groomed in Zbrush, Substance painter, Xgen and Arnold.